|
Recruitment
All classes are currently open for recruitment.
|
Requires Premium Subscription
This feature of MMO Guildsites is only available to Premium subscribers and this site is currently using our Free, Ad-Supported Option. HELP & INFO
|
Shoutbox
Mindz:
yay, I'm the top 5 for dkp, most active and everything. /flex
Kharzor:
You just put some crap on the neutral AH like a piece of linen cloth and then price it at however much gold you want to transfer.
Hector:
WHOA, when did this come about?
Mindz:
you just lose 15% of your gold.
Miho:
neah its not that hard movin stuff from one faction to another using the common AH
Jet:
Miho, do you mean using some service to transfer gold and items between factions?
Hopar:
Good luck to yall I guess.. I have invested way to much in atlas already..
Nebakanezer:
I'm going druid on Bloodfurnace. WTB appoval on new site
Keljaeden:
exactly my sentiment
Miho:
why not reroll ally on the same server? then we could at least keep our names and move our existing items/gold over without it feeling like a complete waste
Mindz:
so you guys are leaving the server?
Pwnytailz:
Come reroll a druid Nev!
Nevax:
<Mayhem>
Keljaeden:
anyone know a good pvp guild in Coilfang?
Nevax:
woah. wtf. we disbanded..?
Verminaard:
Strange though. BE's and Dranei are the 2 least populated races on Underbog.
Keljaeden:
we*
Keljaeden:
Are really Disbanding?
Verminaard:
Just an fyi, The Underbog server has 1,816 ally and 1,697 horde, and it's in the same BG. Best stats on a server that I've seen in this BG.
Miho:
census is showing it around 1:2.3, not too bad
You do not have the required permissions to shout
Server Status
Coilfang
Online
Site Stats
Total Visitors:
44296
Total Page Views:
103017
Total Members:
85
Total Shouts:
1944
Total Threads:
146
Total Posts:
1149
Welcome our newest member:
Conceited Downs Nightbane
WoW Resources
![]() ![]()
Test
Test
Site Stats
Total Visitors:
44296
Total Page Views:
103017
Total Members:
85
Total Shouts:
1944
Total Threads:
146
Total Posts:
1149
Welcome our newest member:
Guild Stats
Guild
Name: Mayhem
Game: World of Warcraft
Server: Coilfang
Members: 85
Characters: 47
Rank (members)
High Warlord: 1
Warlord: 3
Commander: 0
Champion: 0
Centurion: 0
Outrunner: 0
Grunt: 43
Scout: 32
Class (chars)
Druid: 3
Hunter: 6
Mage: 5
Paladin: 5
Priest: 4
Rogue: 6
Shaman: 6
Warlock: 8
Warrior: 4
Race (chars)
Blood elf: 24
Orc: 10
Tauren: 6
Troll: 2
Undead: 5
News Feed Live information from MMO-Champion - World of Warcraft Guides and Raid Strategies An Assault on Two Fronts - Patch 3.9 (Mar 17, 10) An Assault on Two Fronts - Patch 3.9 Blizzard posted about the the Cataclysm prologue event. According to the website link, it will happen after the release of Patch 3.9 on live servers. For more details on the assault check the cataclysm prologue post : High Tinker Gelbin Mekkatorque: The Liberation of Gnomeregan Quote from: Blizzard (Source) Gelbin Mekkatorque is known as much for his technical brilliance as he is for his just leadership of the gnomes. In addition to being elected high tinker, the most prominent rank in gnomish society, Gelbin proved himself to be an inventor without equal by leading the construction of the Deeprun Tram, which links Stormwind and Ironforge. Yet all of the high tinker's achievements have been overshadowed by one catastrophic event that occurred under his rule: the fall of Gnomeregan. Around the time of the Third War, an ancient menace known as the troggs surfaced in Gnomeregan from the depths of Azeroth. This barbaric race, thought to have been unintentionally released during the Uldaman excavation, crushed the gnomes' defenses and became entrenched in the lower sections of the city. Gelbin, for all his genius, was at a loss for a way to eradicate the savage invaders until his chief advisor, Mekgineer Sicco Thermaplugg, proposed that they inundate Gnomeregan with toxic radiation. Confident in Thermaplugg's radical plan, Mekkatorque gave the order to irradiate the city. This bold move worked at first: toxic radiation spread throughout Gnomeregan and momentarily stopped the troggs' incursion. Soon, however, it was evident that the radiation was killing gnomes as well as troggs. In the end, nearly eighty percent of the gnomish race died, and many of those who survived were mutated into deranged leper gnomes. To add to the tragedy, the troggs then resumed their assault on the city. Mekkatorque and the healthy survivors evacuated Gnomeregan and were taken in by the dwarves of neighboring Ironforge, but Thermaplugg disappeared. The high tinker later learned troubling news that his former advisor had seized control of the toxic gnomish city and instated himself as its twisted overlord. Much to Mekkatorque's shock, he also discovered that Thermaplugg had secretly desired the office of high tinker and might have been previously aware of or even complicit in the trogg invasion. The immense loss of life at Gnomeregan weighed heavy on Mekkatorque's shoulders, and in his fury he ordered the death of Thermaplugg. A band of heroes took up the mission and returned with a tale of victory, but after analyzing the claim, Mekkatorque realized that the mechanized overlord defeated in the depths of the city was likely nothing more than a cleverly engineered facsimile of Thermaplugg. Aware that defeating his nemesis would require a more robust approach, Mekkatorque labored over strategies to retake his city. His tireless brainstorming recently paid off with Operation: Gnomeregan, a brilliant multi-phased assault plan to liberate the gnomish capital and bring the real Thermaplugg to justice. With the operation set to begin, resourceful gnomes such as "Doc" Cogspin, Captain Tread Sparknozzle, and Drill Sergeant Steamcrank have been overseeing preparations and fine-tuning new technology that will be vital to the offensive. Meanwhile, Mekkatorque has begun rounding up all able-bodied gnomes to join in the attack, and his call to arms has also been heard by other members of the Alliance. The gnomes' techno-savvy has been vital in past conflicts, and many Alliance heroes are likely to join the offensive to recapture the extraordinary inventions within the fallen city. For Mekkatorque, however, his plan goes beyond just reacquiring lost technology. The retaking of Gnomeregan will determine his legacy in history, either as the high tinker who lost the gnomes' beloved capital, or the one who reestablished it as the center of innovation on Azeroth. Operation: Gnomeregan is now. Vol'jin: The Glory of the Darkspears Quote from: Blizzard (Source) Most of Azeroth's savage trolls are infamous for their extreme hatred of other races, but the Darkspear tribe and its leader, Vol'jin, are an exception. Over the years, the Darkspears have proven to be invaluable members of the Horde. Vol'jin in particular is known to offer strategic advice to Warchief Thrall on a regular basis, and the cunning troll played a role in retaking the Undercity after it was overthrown by the rebel forces of Varimathras and Putress. Yet for all of the tribe's accomplishments, the Darkspears are still plagued by a tragic history of exile. Long ago they were driven from Stranglethorn Vale's mainland by the more powerful trolls of the Gurubashi empire and then settled on a remote island. The Darkspears later sought refuge with the Horde when their isle was destroyed by a mysterious sea witch, and Thrall granted the trolls new lands on the Echo Isles off the coast of Durotar. Aside from a brief exodus when Daelin Proudmoore's fleet arrived to hunt down orcs, the Darkspears enjoyed relative stability until one of their own, Zalazane, drove his brethren from their latest home. The witch doctor Zalazane had been one of the tribe's leading mystical instructors when he was inexplicably driven to insanity by the powers under his control. Utilizing dark magic, he enslaved many of his fellow tribespeople and amassed an army of mindless Darkspear trolls. Fearing that all of his tribe would come under Zalazane's sway, Vol'jin ordered the remaining free Darkspears to abandon the Echo Isles. Vol'jin's Darkspears settled in nearby Sen'jin Village, which they have since used as a staging point to attack Zalazane. Over the years, members of the Horde looking to test their worth have braved the Echo Isles to confront Zalazane, and many of them even returned victorious with his severed head. These victories, however, proved to be nothing more than an illusion created by the twisted witch doctor's dark magic. Days after these trophies were taken to Sen'jin Village, they reverted to their true forms: painted rocks and coconuts adorned with wooden tusks, or even the heads of Zalazane's enslaved trolls. Despite these setbacks and his preoccupation with advising Thrall on Horde-related matters, Vol'jin has spent considerable time formulating a strategy to recapture the Echo Isles. Now he believes that the time to strike at Zalazane has come. As the Darkspear leader and his close allies Vanira and Champion Uru'zin await approval of their plan from the ancestral spirits, they have begun rounding up new troll recruits and staging reconnaissance missions to learn about Zalazane's minions. Yet Vol'jin's trolls are short on forces, and the enslaved Darkspears on the Echo Isles outnumber them. The Darkspears are well-known for being among Azeroth's bravest combatants, however, and fortunately many non-trolls have expressed interest in assisting Vol'jin, perhaps hoping that restoring the Echo Isles will eventually bolster the Horde's strength. Vol'jin is also aware of the strategic importance that a Darkspear homeland offers his allies, but he is motivated by more personal reasons. Zalazane's betrayal was an affront against Vol'jin's dream of a better life for his tribe, a destiny that his late father, Sen'jin, envisioned years ago. Only by retaking the Echo Isles will Vol'jin be able to honor his father and at long last secure a permanent homeland for the long-exiled Darkspear tribe. World first Shadowmourne by Juggernaut (Mar 16, 10) World first Shadowmourne by Juggernaut A few minutes ago, Modk, a Death Knight Juggernaut (US-Mal'ganis) was the first player to complete the questline to rebuild the legendary Shadowmourne. Congratulations to one lucky DK, and a very supportive guild! According to Modk, the axe behaves exactly like in the video I posted a while back, except that the proc was slightly changed in a later version of the game, see Item - Shadowmourne Legendary. Patch 3.3.3 - PTR Notes Update, Blue posts (Mar 15, 10) Update - Added today's blue posts. Patch 3.3.3 - PTR Notes Update The PTR 3.3.3 Notes. Blood Queen Lana'thel is getting slightly changed and most of the glyph changes reported last week here are now official. Nothing else really interesting in the patch as far as I can see. This build is a release candidate, expect the patch on March 23 if everything goes well on PTRs. ![]() Quote from: Zarhym (Source) Icecrown Citadel
Glyphs
Tier 10
Glyphs
Blizzard at PAX East Quote from: Bashiok (Source) Members of the Blizzard community team will be at PAX East in Boston, March 26-28, hanging out at the NVIDIA booth, talking about our games, and helping to demo StarCraft II. Also at the booth, NVIDIA will be showing off World of Warcraft using their 3D Vision technology. Stop by for the stage presentation Friday at 6pm for a world's first 3D Theatre presentation on an 80 foot screen. If you're at the show stop by the NVIDIA booth and say hi! http://www.paxsite.com/paxeast/ http://www.nvidia.com/object/paxeast.html Community Interviews: The Arena Master Quote from: Zarhym (Source) We've added yet another in-depth interview with one of World of Warcraft's millions of players for our five-year anniversary site. Luek from U.S. realm The Underbog shares his views on his last five years of dynamic and fluctuating gameplay focuses, particularly with regard to PvP, and provides some insight on where he sees himself once Cataclysm arrives. Check out the anniversary page for our full discussion. http://www.worldofwarcraft.com/wowanniversary/interview/ Blue posts Quote from Blizzard staff Debuffs and Dispells Really though, we don't think the answer is to have a continuing arms race of dispels and dispel protection. This is why we've been so reluctant to implement a DK change in the first place, especially one that we ideally won't need in the future. The way things are headed, one could easily imagine the 4.0 glyph or talent that says "Your dispels now dispel stuff that normally can't be dispelled" and the 5.0 version that says "No, really, nothing can dispel your debuffs now," and the 6.0 one that said "Just kidding. You can dispel everything again." We like the general concept of dispels as a counter. Making a good decision to spend resources (including GCDs) based on what another player is doing is what allows players to win because of their skill and not just because of their gear. The problem is that dispels were designed around (antiquated) PvE content such as Molten Core, where spamming dispels was something we asked you to do frequently. A better world would be one in which a dispel was a meaningful choice, meaning they would have a real mana cost and require you to actually push a button. There needs to be a cost for dispelling at the wrong time, just as there's a cost for using your trinket or Ice Block at the wrong time. If we make this change, we'd balance the PvE encounters accordingly, such as asking you to occasionally dispel big curses (or whatever) instead of constantly remove spammy, aggravating ones. (Source) Bind on Account Emblems? We currently don't plan to do this as we feel it makes sense to run a couple of normal dungeons (possibly) on the character you'd like to gear up and then run heroics until your heart is content. [...] It's true that a main character can pile up a bunch of triumph/frost emblems at this point and not be too sure what to do with them. You could always make some gold via epic gems though - that will empty out your stores pretty fast. We mainly just want to try and keep players focused on the idea of playing a character they want to gear up and not allow their one main character to take care of a whole set of alts. (Source) Overpowered combat ratings in WotLK As players above pointed out, the ratings would have worked fine had we not introduced extra item levels of gear to support the heroic modes of the last three tiers. Now we could have nerfed your ratings then, and maybe we should have, but that would have felt pretty harsh. Maybe Icecrown Radiance felt harsh enough that we should have done that. You can also argue that we should have guessed or at least planned in the possible addition of extra tiers. Maybe we'll do that in the future. Our model though is that player stats stop advancing from level and start advancing solely from gear at the level cap. We need some target for our combat ratings because they are expressly for the purpose of preventing players from maxxing out every stat with enough gear. Having creatures in later tiers scale along with your gear is one way that we're exploring. (Source) Gear Scaling Ni, I think you're just talking about a different kind of experience. The way RPGs traditionally work is that you defeat the monsters to get better gear to challenge more powerful monsters. The goal, typically, isn't to get so powerful that the monsters are no longer a challenge. Now I understand that seeing your dodge number actually go down might be a bummer, but that's because you're looking at a percentage and not the rating (which only goes up). If we expressed health as a percentage relative to the damage done by a boss, it would behave the same way -- go down with every new tier, then start to go back up again. Currently, your health and armor go up, but the more powerful monsters in later dungeons hit harder. It's not that they are less of a threat to you than earlier monsters, and in many case the opposite true. It's more that you couldn't even have a hope of facing them without having amassed all of the armor you have. We're just talking about doing the same thing with other stats. It doesn't make sense that you avoid Saphiron 30% of the time, but avoid Sindragosa (who is supposed to be a much more powerful opponent and has the stats to prove it) 60% of the time. In the same way, the mage shouldn't be critting the more powerful opponent more than the weaker opponent. It just does strange things to the game, where the later bosses have to hit so much harder to make up for the fact that you're avoiding them more, which ironically (but mathematically) means that your avoidance is less valuable since it doesn't actually keep you alive. Really all we're talking about here is the distinction between absolute and relative differences. Bosses in higher tiers shouldn't be relatively easier to avoid. In fact, the opposite is arguably true. (Source) Tanking AE Tanking Yeah, we'd basically agree with that. The risk should be that the tank will die, not that the tank can't hold aggro. However I have to caveat that because otherwise any time anyone ever fails to hold aggro for whatever reason they'll blame it on their tools instead of taking some responsibility for hitting the right button or gearing correctly. Threat still needs to matter as a mechanic And without launching into class warfare again, we think the paladin is a little too good in the AE ... Lil' XT and Celestial Dragon, Comics (Mar 15, 10) Is Patch 3.3.3 this week? Nop. The latest PvP PTR testing was made on the current build and developers were still looking for a couple of very annoying bugs. If you add it to a few random bugs like people disconnecting from the game as soon as they enter water and a few other things, I would definitely say that we will have to wait at least one more week before we see the patch on live servers. Patch 3.3.3 Pet - Lil'XT and Celestial Dragon One of the latest 3.3.3 PTR build added a new pet to the game: Lil' XT. We don't know what the drop location is for the moment but the name is very similar to Lil' KT from the Blizzard Store and the description mentions "Action Figure", it might be another pet that players can get out of the game. (But not necessarily) He looks pretty cute and has a couple of unique animations + its own voice! US First GotIR, Patch 3.3.3 Honor Changes, Blue posts (Mar 14, 10) US First Glory of the Raider (25) by Midwinter Midwinter (US-Ysera) was the first guild to complete Glory of the Icecrown Raider (25 player) and I totally forgot to report it. Shame on me, and congratulations to them! Patch 3.3.3 Battlegrounds and Honor Changes Patch 3.3.3 brings a couple of changes to the Battleground system, the new system is heavily inspired from the current random dungeon system and it should be pretty easy to understand. Random Battleground and Call to Arms Call to Arms are no longer a quests and are directly integrated to the battlegrounds interface, a new "Random Battleground" option has been added and give you the same honor bonus as the Call To Arms, but applied to any battleground.
Honor Prices Changes / Battleground Marks Removal All the battleground marks are being removed from the game.
Of course some of the price changes are more interesting than the others, for example you don't have to farm marks anymore to get your PvP mounts and you can just buy them for 50,000 Honor.
Just as a reminder, this is the PvP part of the Patch 3.3.3 PTR Notes, just in case you want to hear it from the blues. Quote from: Zarhym (Source) PvP
|